3D Texturing and Concept Rendering

To unwrap the UVs on my products I went into the UV Editing mode and selected the edges to mark the seams before using the smart unwrap to flatten the shapes into a UV map.  

Marking the UV seams
UV unwrap for Controller
UV unwrap for Headset
UV unwrap for Battery Pack

I then began adding colour and shaders to my products. I first started off with the controller. I added a black colour using the shader tab to create the general colour, and then I adjusted the shader to make the controller look more matte and less shiny. I also added shaders to the joysticks and the d-pad in a similar way. For the buttons, I added the letters in their correct colours and used shaders to make a glass texture. Unfortunately, the glass texture would only show when rendered in cycles and so I could not use this in the end due to render times and had to just have the buttons appear flatter. 

For the headset, I added black for the earpads and blue for the headband, and the microphone, which was both blue and black. I gave it all a matte texture again, except for the foam part inside the earpads. I tried to create the foam texture, but it did not go as I wanted it to and did not look like foam. 

 

I then moved onto the battery packs. I used black and silver for this. I again made this matte, except for the polymers which are more metallic. 

To render some shots of my final products, I added a set up with a floor and backdrop and some lights to get images of the finished products. I used the camera to get different angles which show the products from all viewpoints so you can see how I have added texture to them.  

Top of controller render
Front controller render
Side of controller render
Angled controller render
Top of headset render
Front headset render
Side of headset render
Angled headset render
Top of battery pack render
Front battery pack render
Side of battery pack render
Angled battery pack render