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Lewis Tonge

Lewis Tonge

Graphic Design

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Category Archives: PSAD Moving Image

3D Texturing and Concept Rendering

3D Texturing and Concept Rendering To unwrap the UVs on my products I went into the UV Editing mode and selected the edges to mark the seams before using the smart unwrap to flatten the shapes into a UV map.   Marking the UV seams UV unwrap for Controller UV unwrap for Headset UV unwrap …

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Posted bytongeMay 10, 2024May 10, 2024Posted inPSAD Moving Image, Second Year

3D Animation and Lighting

3D Animation and Lighting For my animation showing the Level Up box, I started by making a storyboard to show what would happen in the animation. I did change some of my ideas as I was working in Blender, but I used the storyboard as a reference. I then made an environment of a bedroom …

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Posted bytongeMay 10, 2024May 10, 2024Posted inPSAD Moving Image, Second Year

Blender Modelling

Blender Modelling I started off by thinking of what products would link to the theme of my box. The three products I decided on was a controller, a wireless headset and a battery pack. To help model these, I took my own images from different angles to use as reference.  I made the controller first. …

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Posted bytongeMay 9, 2024May 10, 2024Posted inPSAD Moving Image, Second Year

Substance Stager

Substance Stager For my Substance Stager box design, I first started off by thinking of a concept for my box. I decided to create a box aimed for gamers. I then thought of a name for my box, and the one I came up with was ‘The Level Up Box’. I chose this name because …

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Posted bytongeMay 9, 2024May 9, 2024Posted inPSAD Moving Image, Second Year

Animate

Animate I have made a web-based advert for an imaginary nightclub. When planning this out, I started with making a sketch of how I would like my nightclub to look. I decided to make a gaming themed nightclub because they are popular and nostalgic. In my nightclub design, I have added arcade machines, buttons from …

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Posted bytongeMay 9, 2024May 9, 2024Posted inPSAD Moving Image, Second Year
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